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Why is windows+chrome still exported the sprites get white washed

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when exported the sprites get white washed, tried on windows+chrome and linux+firefox

So cool! 

This works really nice! Thanks! But can I use this in my game? I will give credit.

Hey so you don't have any information on here. Are we allowed to use these swords in games we make? Do we own the rights to the swords we make? Are they all for personal use? This is super cool btw.

Hey ty, I'm not sure about owning the rights to them but it's all CC0 so you can definitely use them in a game

thanks. So CC0 means public domain. CC0 (aka CC Zero) is a public dedication tool, which allows creators to give up their copyright and put their works into the worldwide public domain. CC0 allows reusers to distribute, remix, adapt, and build upon the material in any medium or format, with no conditions.

source: https://creativecommons.org/about/cclicenses/

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Thanks for the linkback, glad to see someone using https://github.com/tavurth/godot-game-of-life as a base!

😎

No worries, thanks for uploading it :) I didn't know to ping-pong between buffers before seeing your code so was really helpful

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Hey, I am trying to implement your code in my game. How would I do that? I got a buggy sword on my screen for now.

I'm not sure, sorry. You'd have to implement the shader to draw onto a sprite which you'd save and use, the shader code is a bit incomprehensible though  

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Cool

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This is incredible!

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Really cool! Man I really got to learn some UI things from you. Also nice to see you managed to make a shader out of the cellular automata, should speed things up a lot. Well done!